


Treyarch created this game mode in the original Call of Duty: World at War as a bonus and it's grown with every successive Treyarch developed Call of Duty. Zombies is our final menu item and obviously the most important to us. Just know if you liked the previous game's, there is a bit of a learning curve to figure out the new progression system.

Overall I'm just not a fan of the Black Ops 2 multiplayer experience - but I know there are people that enjoy it. The biggest of which are the way loadouts and killstreaks work, the latter which are renamed score streaks. The multiplayer itself got a huge overhaul, and I'd do it a disservice to explain the intricacies of these changes. Sadly there's no "combat training " this year for co-op players, though you can play matches with bots, it's a bit more disorganized than before. Zombies is actually where the co-op is at, but we'll briefly touch on multiplayer. The other two are Multiplayer and Zombies. The campaign is only one piece of the Call of Duty: Black Ops 2 triangle this year.
